Developers, bloggers, anyone who uses iOS screenshots, lend me your ears! For too long have iOS screenshots been published with embarrassingly low battery percentages and times that reveal the nocturnal nature of the author. In some cases, you are virtually contract-bound to have your screenshot prepared in a certain way and, of course, if Apple can have every one of its own screenshots timed to a minute of each other, so can you!
If you’re like me, you probably play quite a lot of games and, at one time or another, have probably considered a life of developing your own games. Not all of us possess the skills to develop our own games (nor the contacts and finance to get someone else to on our behalf) so our ideas remain mere concepts… until now.
Game Dev Tycoon is an indie business simulator that centres on the life of a game development studio, starting out at the birth of the industry as a garage programmer and eventually evolving into an AAA-creating development powerhouse. You may have already heard of it, though, after it garnered many headlines for an innovative stance on piracy. Let’s take a look at while you’ll be investing hours on end into setting the scene for your own Call of Duty knockoff. (more…)
Clear, a minimalist to-do listing app, was launched to almost-universal acclaim for iOS in January this year. Utilising a very simple UI that resembled a heat map of priority, Clear offered a viable alternative to the recently-shipped stock Reminders app and a simpler competitor to rivals in its category.
We’ve been using Clear for Mac, which launched Thursday, for a couple of days now and, in this article, we’re going to investigate how it stands as a Mac app and alongside its iPhone counterpart. (more…)
Through the MacBook Air, Apple has pioneered the everyday use of flash storage as an alternative to traditional hard drives. With the inevitable discontinuation of the pre-2012 MacBook Pros, Apple’s MacBook lineup will go completely flash-based and it looks as if the desktop Mac is going that way to… well, kind of.
At their October special event, Phil Schiller announced Fusion Drive, a new storage technology available for configurations of Apple’s late 2012 Mac Minis and iMacs. Fusing together flash and traditional storage, Apple aims to create a faster storage medium that still offers up a large capacity. In this article, we’re going to run through the basics of Fusion Drive, the technologies behind it and what it means for the future of storage on your Mac. (more…)
Last month, Apple announced a 13″ MacBook Pro with Retina Display, an inevitability to replace the “previous-generation” 13″ MacBook Pro sans high-resolution display. While that old model remains available as a cheaper alternative for the holiday season, our guess is it will be completely removed from Apple’s lineup by the end of next year leaving not a single consumer-level Mac with an optical drive.
What started with the MacBook Air in 2008, and seemed like a crazy concept to an industry reliant on hard media, is now complete, four years later. With software distribution moving entirely to the web and entertainment increasingly being bought and stored in the cloud, the need for an optical drive is diminishing, right? (more…)
Recently, digital game distributors GOG.com launched a new catalogue of Mac OS X games. However, the launch doesn’t simply attempt to compete with rival Steam’s library of newer titles, like Call of Duty: Black Ops and Portal 2.
Instead, GOG.com launched with a big focus on classic titles, with such iconic games as SimCity 2000 and Theme Hospital. After we took a look at the service in general, in this article, let’s check out some of the nostalgia you can indulge in. (more…)
You’re probably aware of Tiny Tower, a tycoon and management-style game from developer NimbleBit that recieved strong reviews and some pretty strong attention when it seemed Zynga blatantly ripped them off. Earlier this year, they released a new game, Pocket Planes, for mobile platforms which also received critical acclaim (scoring a full 10/10 in our iPad review) and got me seriously addicted.
When browsing the Mac App Store recently, I came across an interesting discovery. NimbleBit has brought the insanely popular game to the Mac in a port that even boasts syncing with its iOS brother. Let’s take a look and see how it stacks up to the well-recieved experience on your iPhone and iPad. (more…)
With the release of Windows 8, Microsoft has been far from subtle in its vision for the future of operating systems. Opting to radically change the default desktop to the same style as Windows Phone and the Xbox 360, Microsoft have changed up some of the fundamental aspects of Windows, as well as adopting new features like an App Store.
On the strike of midnight, October 26th, I bought my copy of Windows 8 and got it up and running on a MacBook Air. In this article, I’m going to share some of my initial impressions with the rival operating system, and compare it feature-by-feature to Apple’s latest OS, Mountain Lion.
Back in April of this year, the popular service Read It Later was revamped and completely renewed, completely with a brand new name, Pocket. Pocket continues to be one of the popular mobile apps that is always featured on roundups of must-have apps for your iPhone or Android device.
Today, the developers of the hit bookmarking service released Pocket for Mac, an official client for the service on OS X, to work alongside and in sync with other platforms. If you’ve been using Read Later on your Mac, the release of Pocket for Mac replaces that too with developer Michael Schneider having worked on the official client. Shall we take a look? (more…)