I like puzzles, and I like trains, so it happens that I’m often mistaken for a seven-year-old boy or a very active octogenarian. I don’t mind, though, because sometimes I get to combine puzzles and trains, and that’s pretty cool. This isn’t Jigsaw.PuzzleStorm, though, so it’s got to be something a lot better than a 1000 piece locomotive, right?
That’s where Rails comes in, a labor of love from developer BeLight Software. Build your own rail yard and get your trains to their destination in this reboot of the DOS classic. But will the gameplay stand up after all these years? We’ll find out! (more…)
If you’re a devotee of Login Items, you may have begun to feel a certain heaviness in your Mac’s startup. Login Items tells OS X what it should launch when you turn your computer on, and I’ve been known to throw just about everything I’m going to need for the day in there. Too much, though, and you may begin to notice a lag.
Holding off on launching all of those applications would go a long way to helping, but I’m the impatient type. It seems Delay Start, a tiny app with one function, will do the waiting for me, though, so I can stagger how my apps are opened and stop bogging down my Login Items quite so much. We’ll see how much of a difference this uni-tasker can make. (more…)
There are plenty of screen capture apps, but they all seem to do too much or too little. If you haven’t found an app for creating and editing screen shots beyond what comes standard in Mac OS X, it’s likely because what’s available either gets in your way or doesn’t have enough features to make it worth a switch.
I’m right there in the same camp as you. I take a lot of screen captures and have tried a handful of different apps, but nothing’s ever stuck. Maybe Monosnap, a tiny screen capture app with a pile of features, will change all that. We’ll take a look at Monosnap and see if it has the chops to make me switch from the default OS X tools. (more…)
HyperDock is a fantastic app that brings some great features from Windows to the Mac. HyperDock’s developer hasn’t been lazing around, though. Next down the pipeline is HyperSwitch, a sister app to HyperDock that relies entirely on your keyboard.
HyperSwitch puts a lot of the great features of HyperDock at your fingertips, quite literally. Though still in beta, this promises to be a great app if its predecessor is anything to go by. Will HyperSwitch manage to dethrone HyperDock? Let’s try it out! (more…)
With the announcement that Google Reader will be discontinued as of July 1, 2013, a lot people are scrambling for another feed reader service. If you’re one of them, you may be looking for more than just a web app to replace Google Reader and want a desktop app for your Mac to create a better reading experience. The problem is that so many Mac feed readers depend on Google Reader and won’t work without it.
We’ve gathered some alternatives you can start using right now ahead of the big shutdown. Some of the best feed readers out there are on the list, and we’ve got a good range of full-featured and minimalist, paid and free. Hopefully you’ll find something that can fill the Google Reader-sized hole in your heart.
Have you ever been transported to a faraway planet after your particle accelerator melted down and become best friends with a giant mud alien? If you have, call me, we should talk, because that is too cool, but let’s be honest with ourselves, you’re probably never going to do anything that cool.
If you want to pretend, though, you should maybe play Another World, because it has all that, a pterodactyl creature, and more. A refresh of the 1991 game, called Out of This World in North America, the 20th anniversary edition of Another World has all the charm and unexpected comradery that made the original so poignant. But is Another World still worth another look after all these years? (more…)
Video games are becoming much more about art, and while gameplay will always remain an important aspect, the look of the game can weigh as heavily. That’s why I was excited to find Draw a Stickman: EPIC, because the artstyle and the gameplay seemed equally inventive, both relying on your own drawings to work.
That’s putting a lot of pressure on the player, though. Can my little stickman shoulders bear the weight of all that responsibility? We’ll get drawing and see how I — and the game — hold up.