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For many, entry-level food service preparation is not a life-long dream. Yet those lusting after powering five-star, Michelin-grade dining experiences need to start from somewhere, even if that’s just a one-man operation making salads and corn dogs in the middle of a city.

Cook, Serve, Delicious! is a fun restaurant simulator that takes you through the process of running a small operating on a floor of an inner-city skyscraper and developing it into a full-on five-star experience. Through Steam, the game is available as a result of the community-based Greenlight program and today we’re going to check whether it’s worth your time. (more…)

I never knew that sorting and counting change could be so engaging. That is, at least, before I tried ChangeReaction and got hooked on its unique twist on the match-three formula. It’s an audio game — a video game without graphics — designed with blind people in mind, although sighted folks can certainly enjoy themselves too.

Unlike a regular video game, where you act on both visual and auditory stimuli, ChangeReaction is entirely predicated on what you can hear. You piece together the scene and gauge your progress, and do pretty much everything, solely by listening to sound effects and voice samples and pressing keys on your keyboard.
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If you’re in any way connected with the gaming community, you’ll have heard of the disaster of a launch that EA’s latest instalment in the SimCity franchise suffered. The simply named SimCity brought a fresh new look and feel to the iconic simulator but server stability issues and game-breaking bugs plagued released.

Now, it’s coming to the Mac. Five months later, EA’s provided the game with a slew of major updates and officially released a native OS X version of the game. In this review, we’re going to take a look at the game in the state you’d pick it up on today’s OS X release, irrespective of historic problems with the original Windows iteration and its launch-day woes on OS X.

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Bioshock Infinite has been one of this year’s most popular releases, garnering a following of fan promoting a positive reception when the title launched on Windows and select consoles earlier this year. Today, the Mac joins those platforms in offering Bioshock Infinite and it’s our turn to take a look at what it has to offer.

Bioshock Infinite continues the Bioshock series with a fresh new storyline, centred around the fictional floating city of Columbia and its strong political and religions themes. It’s an FPS so combat will naturally come as events unravel but a system of vigors mixes things up with unique interruption.

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I thought I could outrace the sun. I knew it was impossible, that I was always going to lose, but still I thought that somehow this time I would actually make it — that I’d reach some kind of singularity where I’d somehow be past the sun, or that I’d find a way to keep it indefinitely up in the sky above me.

There’s no “winning” in Race The Sun, a game about endlessly speeding toward the horizon in pursuit of nothing in particular, but you’ll often be lured into the preposterous notion that your run will end in something other than a crash or the disappearance of your almighty glowing foe. This is its great strength — that you’ll want to keep battling the impossible — but ultimately also its weakness, as you become conditioned to crashing and losing all the time.
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The fictional world of yestercentury was not a good one for Arstotzka, an Eastern European country facing a seemingly endless slew of immigration requests. Poverty is everywhere and unemployment is high. For even the chance of work, one must be awarded a position in a monthly lottery, earning only the bare minimum needed to pay the rent, keep you and your family fed and healthy, and try to improve the quality of life.

Papers, Please is a newly-released indie game that puts you in the role of a newly-placed border inspector who needs to analyse individual immigration requests, letting the applicants in or denying – and in some cases, detaining – them. It’s been getting attention for its unique storyline — and here’s your chance to see how the game works before you get your own copy. (more…)

I first heard about The Settlers of Catan in CBS’ The Big Bang Theory, and I was surprised to never have played such a popular title. The board game, if you don’t already know, was invented in Germany and became extremely popular outside Europe, selling over 15 million copies in the U.S. by 2009. It’s also available as a video game on common platforms like the Nintendo DS, PC, and the Mac.

While the game has been available on iOS since late 2009, there hasn’t been an official Mac app until this July saw the release of Catan. I’ve been playing it for the past few days to get a hang of things. The board game is great, but will the legend live on in a Mac world? (more…)

The practice of DLC seasons in games is not one that has been well adopted by the hardcore gaming community. While some games are showcased by this community for offering real expansion to a title, many developers’ oversaturation of paid additional content shortly after release presents a controversial topic.

What if, to have even the most basic shot of a real gameplay experience, you needed to pay for some downloadable content? That’s the angle DLC Quest aims to exploit in a satirical commentary at the ever-evolving landscape of downloadable content and in-app purchases in games. DLC Quest is a game in it’s own right, with a Mario-esque “save the girl” storyline, but makes you unlock everything from the ability to have a pet to walking in both directions using in-game cash. (more…)

Theme Hospital was, and remains, one of my favourite simulation games. In your time with the game, you build and manage a hospital that has to deal with a variety of illnesses and have the facilities to do so. But Theme Hospital is not the only government-funded accommodation simulator on the block.

Prison Architect is a business management and simulation game currently in development by Introversion Software. Prison Architect is all about building and maintaining a high-security prison, implementing facilities such as visitation and labour, and reacting to the dynamic needs of your inmates. It’s still an alpha build but since it’s widely available through Steam, we’re going to take a look at it in this review. (more…)

Some games go big. Not content to produce a tiny slice of virtual reality, they craft entire worlds for you to wander and inhabit. Bethesda’s latest Elder Scrolls title, the enormously popular — and just plain enormous — open-world fantasy role-playing game Skyrim stands as one of the best examples of this epic scope, and this appears to be what Crescent Moon’s Ravensword: Shadowlands tries to replicate.

Ravensword doesn’t have Skyrim’s hundreds of hours of questing and exploring, but it still manages an impressive few dozen hours — which is doubly notable for the fact that it was made on a budget a fraction of the size of Skyrim’s and it’s being sold at a fraction of the price. (more…)

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