I love a good RPG, but sometimes I get tired of paying lots of money for a nice, playable game. I tend to not get a lot of replay value out of my games, so I generally prefer to pay less (and sacrifice some long-term playability). Juggernaut was a game that seemed to meet my criteria – only 5 bucks, and it looked like a decent game. I decided to check it out.
In the latest version of Juggernaut (Revenge of Sovering), the terrifying Sovering has taken over the land of Haradan. You play as one of 5 legendary warriors, better known as the “Scorpions.” Within your quest you must slay more than 100 evil beasts as well as complete numerous, terrifying quests. It all culminates in the final battle against a terrifying demon. Is Juggernaut worth your time and money? Stick with me after the jump to learn more about gameplay, strategy and what I really think about the game.
When the Mac App Store opened on Snow Leopard, the very first thing I downloaded was Angry Birds. I didn’t own an iPhone, but I heard about the game all the time and was excited to see what all the fuss was about. Since then, my life has been filled up with a few more iDevices, and I own Angry Birds on all of them.
When I heard that a new Star Wars themed Angry Birds was being developed, I was prepared to throw some more cash at Rovio. How did the latest release turn out?
You’re probably aware of Tiny Tower, a tycoon and management-style game from developer NimbleBit that recieved strong reviews and some pretty strong attention when it seemed Zynga blatantly ripped them off. Earlier this year, they released a new game, Pocket Planes, for mobile platforms which also received critical acclaim (scoring a full 10/10 in our iPad review) and got me seriously addicted.
When browsing the Mac App Store recently, I came across an interesting discovery. NimbleBit has brought the insanely popular game to the Mac in a port that even boasts syncing with its iOS brother. Let’s take a look and see how it stacks up to the well-recieved experience on your iPhone and iPad. (more…)
I teach high-school students in a one-room schoolhouse in the state of Vermont. I am not an English teacher, science teacher, home-economics teacher, or history teacher; instead, I am a generalist. I teach my students a little bit of everything, and for the really hard stuff, the students work with outside mentors. But of all the things I don’t teach, the one subject I really don’t teach is math. When it comes to math, my skills and knowledge simply don’t add up.
That’s why I wanted to play a game called DragonBox+. Advertised as a “revolutionary math game” for learning basic algebra, DragonBox (I hoped) would help me brush up my skills while also giving me a tool to use with my students. Of course, with high-school students (especially most of my students), any hint of “math” turns them off. If DragonBox does what it says it can do, then maybe my students can get tricked into learning algebra. That’s something I had to try.
Ever find yourself thinking of the games that you played years ago, perhaps on your first computer? They were simple by today’s standards, with low-res graphics and insanely low system requirements, but the captivated us and inspired many of us to learn to program. The GOG (Good Old Games) team has been working to bring back the magic of classic gaming to modern computers, rereleasing titles that were originally released 15 or more years ago.
After starting out supporting games on Windows, GOG just recently added Mac support to a number of their top games. Let’s take a look at how GOG games run on the Mac, and take one of my old favorites – SimCity 2000 – for a spin in Mountain Lion.
It is hard to believe, but we are already in October. In the gaming industry, this time of the year is known as review season due to the many video game releases around this time. This year, for example, it all started with Borderlands 2, followed by Resident Evil 6, XCOM: Enemy Unknown, Dishonored, and more. Sadly, none of these games are for OS X.
Worry not though: there are many new games coming to the Mac App Store, so we will have your back when it comes to your gaming needs throughout the season. This time, however, we will be talking about one silly little game known as RC Mini Racers. It may not be the most immersive game you’ve ever seen, but it may help you kill sometime while you take a break from work, or wait for those “triple A” titles to launch.
Games don’t often show players the future implications of their decisions or the systems behind their interactions, but for Eden Industries’ Waveform this is a core feature. It tasks you with guiding a wave of light safely through levels, layering ever greater complexity on a simple idea.
Colorful visuals, great music, and slick presentation combine to make Waveform a compelling, atmospheric experience well worth your attention, although the game falters and frustrates at times. (more…)
Platformers are ubiquitous among video games, and many new games of this genre riding on the coattails of the classic games of yesteryear. For a modern platformer to stand out, there has to be a new angle to hook players that are bored with an oversaturated market of generic Mario lookalikes.
Gunman Clive, an iOS game that has recently made the move to Mac, combines tight, challenging gameplay with gorgeous, stylish graphics, elevating it above copycat platformers. But are cool graphics and smooth moves enough to make a good game or is Gunman Clive just shooting his mouth off? (more…)
Puzzle games are everywhere, and it can be hard to find something new that you love and can connect with. Fortunately Fractal: Make Blooms Not War burst onto the scene and gave us an engaging puzzler with a new spin on matching and board-clearing games. An attractive interface and inventive gameplay make this one not to be missed.
Half-Life. To this day the series stands as an iconic and fairly revolutionary gaming release that’s legacy commands all the attention of the industry press whenever there’s a whisper of its third iteration. The original Half-Life was released to much critical acclaim and remains a classic in the eyes of gaming history, albeit not one that was ever released for OS X.
While the 1998 game was indeed never introduced on the Mac, the 2004 sequel, Half-Life 2, was released alongside Steam’s debut on the platform. Half-Life 2 and its subsequent episode takes a familiar gameplay setup and key characters while throwing them into a significantly developed storyline and new environment. As we begin to wrap up our coverage of the state of OS X gaming, its time to dedicate some time to one of gaming’s most iconic products and take a history lesson in the Half-Life universe. (more…)