Before Halo rocketed to system-selling success, before Marathon showed how an intricate story could weave into an action-heavy first-person shooter, it was 1993 release Pathways into Darkness that put Bungie on the map. The company’s third game, PiD combined the first-person action of id Software’s Wolfenstein 3D with an exploration-focused adventure game.
It was a revelation, quickly reaching bestseller status and earning plaudits across the Mac-focused press. And now you can play it in OS X (without an emulator), courtesy of a port by Mark Levin and Bruce Morrison. I’ve spent the past few weeks struggling through its many twisty passages, and am pleased to report that it’s still a great game.
But boy is it hard — brutally so. Allow me to walk you through a little of Pathways into Darkness’s legacy and gameplay, and to explain why — difficulty aside — you should seriously consider giving it a try.
The Cave was recently released by the same people who did Monkey Island and Maniac Mansion and some other people who did Psychonauts. That’s some pretty impressive video game chops, so it’s no surprise that adventure game-cum-platformer The Cave has been met with high expectations.
How does it perform on the Mac, and just what is the mystery of the Cave? We’ll try to find out! (more…)
Point-and-click adventure games pretty much come in two varieties: comedy or serious. There are exceptions of course, like The Longest Journey or Police Quest, but the two seldom mix. You either laugh your way through absurdity and silliness or puzzle out a story of mystery and intrigue where the only irony on show is of the dramatic variety.
A New Beginning – The Final Cut falls squarely into the latter camp. It has a few laughs and some clever witticisms, but its core plot points, characters, and underlying themes are deadly serious — concerned as they are with the very ground on which we walk. If you can see beyond some rough touches and needless melodrama, it convincingly portrays a world with a bleak future — our own — that needs radical action to save its inhabitants from devastating climate change. It’s a journey worth taking, but you’ll need a lot of patience to reach the end.
Minecraft is a phenomenon. The game that was born from one man’s mind has sold nearly 7 million copies and generated an immensely devoted community of fans. It’s been heralded as one of the best games of all time, and it’s not at all difficult to see why.
When we reviewed it last, Minecraft was still in beta, version 1.9, and has since been officially released, taken out of beta and received a wealth of significant updates. With Minecraft 1.3 hot off the presses and hitting as a free update, it’s time to take another luck at why this game is so successful and offer some update views. (more…)
This post is part of a series that revisits some of our readers’ favorite articles from the past that still contain awesome and relevant information that you might find useful. This post was originally published on June 15th, 2011.
Puzzle style adventure games have never exactly been my “thing”. I’m not a hardcore gamer, but when I do play, I usually stay away from these types of games. After deciding to expand my horizons, I looked around in this genre and spotted Machinarium. The screenshots of the game immediately drew my attention. The visuals were absolutely stunning and enough to get me to venture off into the realm of puzzle/adventure gaming.
Machinarium is a point and click game that takes place in a magical industrial environment full of amazing sights and sounds. You must solve puzzles of varying complexity within the environment in order to move forward in the game. Does the gameplay measure up to the graphics? Read on to find out.
There are few game categories that I enjoy exploring and playing more than indie games. There’s something about supporting indie games and their developers that feels like I’m “doing my part.” It’s sort of like the “buying local” of video gaming. But there’s also the feeling of awe and excitement I get when I play amazing games that were birthed into existence without the aid of a major developer or publisher. If you also enjoy indie games, then you probably know that the Mac App Store has, thus far, been a goldmine for such games.
Limbo is an independently developed side-scrolling puzzle game from Playdead that is available on a multitude of platforms. I first played it on the Xbox Live Arcade, but didn’t really get a chance to play all the way through it until I downloaded it on my Mac. Today I’m going to delve into the world of Limbo, and since the best part of playing the game is not knowing what comes next, I’m going to try to do it as spoiler-free as possible! Hit the jump to read on.
This isn’t going to be your typical Mac app review. Minecraft isn’t sold on the Mac App Store. It’s a cross-platform game that has over 3.5 million paid players across Windows, Mac, and Linux, making it one of the most wildly successful indie games in recent memory.
Minecraft is a creative/adventure sandbox game originally devised by independent Swedish game developer Markus Persson (known to the community as Notch) and continually developed by his company Mojang. Minecraft has its inspirations, but as a gamer, I can honestly say that I’ve never seen a game quite like Minecraft gain so much steam and such a huge following. What makes it so great?
Whether you’re a frequent business traveler or just a thrill-seeking nomad, we all know that venturing out into the world can be a complicated process.
In place of notebook pages taped to the fridge, Post-Its stuck to your monitor, and scrawled itinerary on a sturdy coffee-shop napkin, Outer Level offers you Knapsack. This all-in-one trip planning solution aims to de-clutter your preparation process and take the hassle out of planning for your next big (or small) adventure. We delve in to see if Knapsack delivers on its promise.
Who said that OS X isn’t a platform for gamers? Whilst we may still be a long way from being able to run all the latest game releases, a wide range of software with stunning graphics and compelling gameplay is available.
Today we’ll be taking a look at 50 fantastic games for OS X. Most of them are commercial (you’ll need to pay for them!), but together they showcase that the Mac is rapidly earning the reputation of a solid gaming machine. We’ve split them down into various categories so you can quickly see those that interest you most (action, puzzle, strategy etc).