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DeveloperA few weeks ago, I wrote an article about text-to-speech in OSX, and one commenter suggested I check out Repeat After Me, a text-to-speech utility hidden in the Developer folder.
While checking it out, I discovered that the Developer folder holds a stash of useful applications and utilities I’d never heard of before. I’ve found some real gems while digging through Developer Tools, including some utilities that I now use on a regular basis. Let’s go hunting for burried treasure!
If you’re a regular Mac.AppStorm visitor, then you probably love apps as much as we do. You might even have some ideas floating around in your head for an app that you’d like to build whether for your own purposes or to strike it rich on the Mac App Store.
The biggest hurdle to many would-be developers is a complete lack of knowledge of where to even start! How are Mac apps created? What skills are required? Where do I go to learn these skills? Today we’ll find out!
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Have you ever thought that there just has to be an easier way for interacting with the web? How about not having to type the same information into forms repeatedly, or just logging into a website with one single click instead of half a dozen?
With Fake, an app by the developer of the widely popular Fluid, you can finally automate your web-based workflow to save you lots of time and unnecessary clicks. Intrigued? Then read on after the jump.
Bundles are controversial. Developers rarely get a good deal, and there’s a wealth of mixed opinion about whether they’re really such a good idea. Even if a certain percentage does go to charity.
Yesterday marked the start of The Humble Indie Bundle, a unique concept that lets you pay what you want for the applications on offer. You heard it right! If you bought these five games separately, it would cost around $80 – but you get to set the price.
All of the games work great on Mac, Windows, and Linux, and there’s no middle-man. 100% of your purchase goes directly to the developers and non-profits as you specify (minus credit card fees).
So far, the bundle has sold over 35,000 times, and raised just under $300,000 – the figures may well be higher by the time this is published. It’s a great concept and, if you’d like to support the indie game developer community, be sure to find out more.

