There have been a number of tools and services to help make web development more efficient over the years, with CSS extensions such as Compass, LESS and SASS, that turn stylesheets into faux-programming languages, complete with variables. In addition to that, mobile is now the most popular way of accessing the internet, so it’s crucial to make website code and scripts as compact and efficient as possible.
CodeKit, by Incident 57, describes itself as “steroids for web developers” and, after using it for some time, I wholeheartedly agree.
‘Tis the season for design-friendly web tools, with Google making a free Web Designer app and Hype 2 making it simpler than ever to create beautiful HTML5 animations. But several weeks ago, a preview of an app caught my eye with its attempts to make normal web design simple for anyone with an eye for design: Macaw.
Advertised as an app with the flexibility of an image editor but designed for making clean CSS and HTML code, Macaw looks like the web design tool we’ve all been waiting for. It’s the simplicity that tools like Frontpage advertised years ago, but with the clean, modern code that otherwise would take hours in a text editor. Pulling off such an auditions project, though, isn’t so simple, which is why they started a Kickstarter campaign yesterday to fund their efforts to make Macaw and bring it to the Mac and PC.
As a web designer, slicing a mockup or exporting optimized images can be some of the most annoying and time-consuming tasks you must undertake. Granted, some designers and developers don’t do any “slicing,” but at some point, the need to allocate images becomes necessary. Whether that image is part of an element’s background or a slide for a slider, slicing it, exporting it, and optimizing it can take you a some time – unless you decide to get Enigma64, that is.
Enigma64 is a Photoshop plug-in that addresses not only slicing, exporting, and optimizing images, but it also gives you the ability to use Base64 as a method of exporting your optimized image. If your workflow includes some of these steps, follow us after the break to learn more about this incredibly useful plug-in.
Join us as we hammer our way through a demo of this App Store newcomer and show its features in all their glory. We’ve got two copies to giveaway to our readers as well, so keep reading to get your chance to enter.
Our weekly sponsor this week is ANTETYPE, an innovative design tool that focuses on the needs of user interface designers to optimize their daily workflows. Designers often have to waste precious time with repetitive tasks and imperfect tools that could otherwise be used for creativity and productivity. This is where ANTETYPE comes in handy.
ANTETYPE offers a comprehensive library of pre-designed, customizable UI elements for Windows, OS X, iOS, and Android that allow designers to create high quality mockups in no time. When the time comes for a custom UI or design, the application supports the designer with its unique layout system, intelligent widget concept, multiple screens and states, as well as comprehensive visual design features.
With a smart layout and widget system for a responsive design, UI elements can be modified on one screen and changes are promoted to other elements of the same type with just one click. There is no need to copy styles manually or to nudge elements back into the right position. ANTETYPE lets you create interactive prototypes and presentations of your designs that can be used for substantial user testing, or to simply show the design to clients via ANTETYPE’s own web viewer or iOS app.
Go Get It!
If you’re ready to get started designing better UIs with interactivity, you should give ANTETYPE a try. You can try ANTETYPE free for 30 days, or buy it just now during the summer sale, where ANTETYPE is available for $99 until August 17, down from its regular price of $289. You can also get an educational licenses for just $19 if you’re an educator or student.
We’re excited to let you know about the latest addition to the Tuts+ family — Gamedevtuts+!
Gamedevtuts+ is dedicated to teaching game development, with tutorials, tips, and articles about level layout, game design, coding, and working in the industry. We walk you through how to create games from scratch, go into the theory behind game development, level and character design, discuss working in the industry, and much more…
Read on to find out more about the all-new Gamedevtuts+!
In the Apple universe, certain developers are rockstars – from the OmniGroup to Panic, their apps are high-quality, beautiful, and full of personality. So when developer Marc Edwards and his team at Bjango released their latest app, Skala Preview, the Mac community had high expectations.
Is this tool for designers a follow-up hit from the team who created iStat, or is Bjango just another one-hit-wonder? Read on and find out!
The Mac text editor market is rapidly heating up. Hot off the heels of an awesome Espresso update, we’re all anxiously awaiting the arrival of the next Coda, Textmate and even a new Mac-friendly Sublime Text. With such important and revered players each on the verge of their next great achievement, it’s going to be difficult for any newcomers to make a name for themselves.
Despite this high barrier to entry, Chocolat is a new text editor currently in alpha that’s definitely making a solid statement. Read on to see why it may be just what you’ve been waiting for.
Every time I find an application that I really like, I immediately check out the other applications from the same developer. You’ll find that more often than not, there is a theme (visual or practical) that ties all their applications together in such a way that if you like one of them, you’ll probably like a few others as well.
Today we’ll take a look at some of my favorite Mac software developers. Some of them have created incredibly popular software while others are fairly obscure. You can be sure that all of the Mac and iPhone developers below have immense talent and at least one or two apps worth downloading.