For many, entry-level food service preparation is not a life-long dream. Yet those lusting after powering five-star, Michelin-grade dining experiences need to start from somewhere, even if that’s just a one-man operation making salads and corn dogs in the middle of a city.
Cook, Serve, Delicious! is a fun restaurant simulator that takes you through the process of running a small operating on a floor of an inner-city skyscraper and developing it into a full-on five-star experience. Through Steam, the game is available as a result of the community-based Greenlight program and today we’re going to check whether it’s worth your time. (more…)
Bioshock Infinite has been one of this year’s most popular releases, garnering a following of fan promoting a positive reception when the title launched on Windows and select consoles earlier this year. Today, the Mac joins those platforms in offering Bioshock Infinite and it’s our turn to take a look at what it has to offer.
Bioshock Infinite continues the Bioshock series with a fresh new storyline, centred around the fictional floating city of Columbia and its strong political and religions themes. It’s an FPS so combat will naturally come as events unravel but a system of vigors mixes things up with unique interruption.
The practice of DLC seasons in games is not one that has been well adopted by the hardcore gaming community. While some games are showcased by this community for offering real expansion to a title, many developers’ oversaturation of paid additional content shortly after release presents a controversial topic.
What if, to have even the most basic shot of a real gameplay experience, you needed to pay for some downloadable content? That’s the angle DLC Quest aims to exploit in a satirical commentary at the ever-evolving landscape of downloadable content and in-app purchases in games. DLC Quest is a game in it’s own right, with a Mario-esque “save the girl” storyline, but makes you unlock everything from the ability to have a pet to walking in both directions using in-game cash. (more…)
There’s little doubt that Minecraft has been an unprecedented success, attracting literally millions of sales in a reasonably short space of time for an indie developer. We’ve written about it before, from an initial review and extra coverage on new versions to a tutorial on setting up your own Minecraft server. It’s continued to be popular, enough that it’s every bit as relevant today as it was when we first wrote about it.
But what could we — and app developers of all types, not just games — learn from everyone’s favorite block-building simulator? In this article, we’re going to take a look at some key factors of Minecraft’s business and design that we hope can influence other Mac apps in the long run.
Last year, we took a look at some of the best games available on Steam. Since then, we’ve had a fantastic year of releases for the platform, giving us enough reason to take a revised look at gaming on a Mac through Steam.
While some of last year’s entries remain undoubted staple components to any good Steam library, they’ve been joined by a host of fantastic games from both AAA and indie developers. Whether you’re a long time Steam user or planning on making a start with OS X gaming, here’s the must-have collection of games that you may well want to add to your wishlist for this summer’s sale. (more…)
If you’re like me, you probably play quite a lot of games and, at one time or another, have probably considered a life of developing your own games. Not all of us possess the skills to develop our own games (nor the contacts and finance to get someone else to on our behalf) so our ideas remain mere concepts… until now.
Game Dev Tycoon is an indie business simulator that centres on the life of a game development studio, starting out at the birth of the industry as a garage programmer and eventually evolving into an AAA-creating development powerhouse. You may have already heard of it, though, after it garnered many headlines for an innovative stance on piracy. Let’s take a look at while you’ll be investing hours on end into setting the scene for your own Call of Duty knockoff. (more…)
A few years ago we got the opportunity to review an awesome platforming-rhythm game called Bit.Trip Runner. We found it pretty amusing and gave it an almost perfect score: it’s a type of game we’re all familiar with, but it’s done in such a way that it feels very fresh and fun.
Now, from the creators of Bit.Trip Runner comes its successor: Runner 2. It has everything that we loved about the first game, but it builds on it and improves pretty much every aspect of it, graphics, mechanic, story, and much more.
Similar to the old arcade game Snake, Nimble Quest is a new game that lets you grow your train of characters, becoming stronger with each addition. Unlike Snake, though, where you created a huge, mutant reptile that roamed the arid arcade plains in search of food to fuel its ever increasing monstrous bulk, in Nimble Quest you’re creating a party of heroes and slaying baddies.
Is Nimble Quest a fun take on a classic or just a rip off of an old favorite? We’ll take a look and find out! (more…)
Video games are becoming much more about art, and while gameplay will always remain an important aspect, the look of the game can weigh as heavily. That’s why I was excited to find Draw a Stickman: EPIC, because the artstyle and the gameplay seemed equally inventive, both relying on your own drawings to work.
That’s putting a lot of pressure on the player, though. Can my little stickman shoulders bear the weight of all that responsibility? We’ll get drawing and see how I — and the game — hold up.
Porting a physical board game to a digital platform is far from an easy task. The essence of the original game can sometimes be lost in translation as the very fabric the game lies with the board itself. Most major boardgames have been drawn in by the touchscreen revolution to largely tepid reviews. So, how do classic board games translate on traditional point and click devices? Conquist 2 has it nailed.
Strategy games, both digital and physical, have always been my favourite from childhood right through to adulthood. Risk, Command & Conquer, Age of Empires—you name it, I own it. Conquist 2 takes its inspiration directly from Risk whilst daring to best the classic at its own game. Adding its fair share of original content, Conquist has the potential to upstage its ancestor, but how does it fair on OS X?