Fire is an element that many of us can identify with: it looks beautiful, its powerful, you’ve probably burned something with it, and it has different meanings. Let’s face it, there is something mesmerizing about watching flames burn, whatever they’re touching.
Fire in gaming is no different, we’ve seen it used in various ways, but what about a game where all you do is burn things – cute things, for that matter. This is exactly what Little Inferno is like. Granted, burning things can be fun at first, but in a game where all you do is burn things for the sake of burning things, Little Inferno leaves a little to be desired.
Snapshot tells the story of a clumsy robot who finds himself lost and alone, left nothing but an abandoned world full of dangers and his trusty camera. His camera provides him the ability to photograph objects, removing them from the world completely and pasting them back into the world via that very same camera.
This ability in turn affords you the opportunity to solve Snapshot’s collection of increasingly difficult puzzles. Along the way you’ll encounter and interact with a number of objects both helpful and harmful, everything from dangerous spikes to bouncy elephants. If these adventures sound like a challenge you’re ready to take on, stick with me to learn more about Snapshot.
“Do I need the light on or is darkness the key to my salvation?” After my latest Humble Bundle download, I spent many long, late nights pondering that question as I slowly but surely worked my way through my latest favorite, Closure. It’s is an independent puzzler that found its start as a Newgrounds flash game. Closure has since been released for Mac and is available via a Steam purchase.
In Closure the name of the game is the manipulation of light, balancing lightness and darkness to suit your needs. Will the spots of darkness allow you to pass through a seemingly solid wall or will they cause you to tumble into the abyss, falling to your inevitable death? If these questions pique your interest, stick with me to learn more about how Closure works.
One of the most admirable goals of many independent developers is to grant gamers with particularly different experiences that most games don’t offer. This gives indie games an edge in terms of story-telling and originality. Because of that, these commodities can often be joyful and relaxing experiences.
From the creators of Machinarium, Botanicula delivers that spark of creativity that many gamers love in an indie title. From the way it looks to the way it makes you think and explore, this games is sure to keep you busy for a while. Although the game has its flaws, gamers should have a decent time as they uncover silly bits and pieces in this point-and-click adventure puzzle game.
In recent years, indie developers have surprised us with many innovative concepts that ultimately enrich our taste for their creative games. The creativity that goes into these projects often shows us that even a small group of developers can come up with phenomenal ways to entertain us. However, for a number of reasons, many “hardcore” gamers stray away from the indie territory all together. This should not be the case with Bastion.
Recently released for OS X via the Mac App Store and followed by a SteamPlay update, Bastion is a rich and well-delivered action RPG experience that no Mac gamer should pass by. The depth of gameplay, outstanding combat system, and the hours of fun this game provides make it a must have for any gamer out there.
Bundles are controversial. Developers rarely get a good deal, and there’s a wealth of mixed opinion about whether they’re really such a good idea. Even if a certain percentage does go to charity.
Yesterday marked the start of The Humble Indie Bundle, a unique concept that lets you pay what you want for the applications on offer. You heard it right! If you bought these five games separately, it would cost around $80 – but you get to set the price.
All of the games work great on Mac, Windows, and Linux, and there’s no middle-man. 100% of your purchase goes directly to the developers and non-profits as you specify (minus credit card fees).
So far, the bundle has sold over 35,000 times, and raised just under $300,000 – the figures may well be higher by the time this is published. It’s a great concept and, if you’d like to support the indie game developer community, be sure to find out more.